![]() ![]() ![]() The shortage progress is reduced by −5 while income is postive and by −1 while the empire has a stockpile but negative income. In addition, the empire will get the Empire Defaulted modifier for 10 years, imparting the following effects:Īll shortage situations start at 15 progress and advance based on the ratio of expense to output, scaling from 0 if expense matches output up to +5 if expense is double or more of output. However, all upgraded buildings except capitals are downgraded to the lowest tier and all offensive armies and half of the empire's military ships are disbanded. If a shortage situation progresses completely, the empire defaults, refunding a large amount of resources based on how many decades have passed since game start and ending all current shortage situations. All shortage situations have a Maintain Current Expenditures approach with no effects and one or two other approaches which attempt to alleviate the deficit by reducing expenses or increasing output of the resource. Unlike most situations, the aim is to prevent the situation from making progress to avoid increasing empire penalties. Shortage situations progress as long as the empire has negative income and recede once a positive income is reached, or the stored stockpile is raised above zero some other way. Shortages are situations that start if an empire's stored stockpile for a resource drops to 0 with negative income. The situation, stages, or approaches can also apply modifiers to the empire experiencing the situation. Situations may have a target – usually a planet or empire – and the situation, stages, or approaches can apply modifiers to this target. The end of a situation can be good, bad, neutral, or even nothing – depending on the situation and which end is reached. Situations automatically end when the progress bar reaches 100 ("complete") or goes below 0 ("fail") it is also possible for a situation to end due to an event, project, or other reason. Occasionally, an event can lock a situation, preventing its progress from changing, usually to force the player to make a choice or prevent an undesired possible interaction of effects from the situation stage changing. Most situations have a base amount of monthly progress as well as one or more approaches, which can affect the monthly progress or apply other effects. In addition to events triggered by entering a stage, situations may also have random monthly events. The progress bar is split into one or more stages, which often represent the increasing effects of the situation and may also trigger events when first entered. All situations have a progress bar, which typically goes from 0 to 100 by default situations start at 0, but some situations start at other points along the progress bar. Situations are narrative or mechanical events that develop gradually rather than occurring immediately upon triggering. If you want to learn about level 2 Soul Skills and Soul Collector, check out our Soul Collector Explained post article.Situation mechanics This shouldn’t change unless your class needs something else like Critical Rate or Ignore Enemy Defense ( IED). When it comes to what stat you want for your Weapon Soul, you’ll generally want Weapon Attack or Boss Damage. ![]() This is a huge difference when you’re looking to get the most stats and damage.īoss Souls tier B and below should only be used because you really like the look of that Soul and Boss. ![]() For example, a Magnificent Magnus Soul can get Weapon Attack +3%, while a Magnificent Balrog Soul gets Weapon Attack +5. The reason these Boss Souls are ranked how they are, is because of the stats that can be applied. Tier List Explainedīoss Souls have different types like Beefy, Fortuitous, Magnificent, and more, with Magnificent being the best. If you’re having trouble getting billions of Mesos, you must check out our Meso Guide for getting Maximum Mesos. Rex, Spirit of Rock, Prison Guard Ani, Dragon Rider, Pianus, Ephenia, Xerxes Tier List SS TierĬygnus, Crimson Queen, Damien, Magnus, Vellum, Lucid, Lotus, Versus Hilla, Darknell, Will S TierĪrkarium, Black Knight, Mad Mage, Vicious Hunter, Rampant Cyborg, Bad Brawler B Tierīalrog, Zakum, Gold Dragon, Red Tiger The Rest The best Magnificent Souls are Cygnus, Crimson Queen, Damien, Magnus, Vellum, Lucid, Lotus, Darknell, Verus Hilla, and Will. I play in Reboot so this tier list will focus mainly on that. These Soul Shards are used to create a Boss Soul which can give you extra stats and even fight by your side. If you’ve been defeating bosses in Maplestory, you’ll notice something called Soul Shards that drop. ![]()
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